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Forums > RP Discussion / Lore > All the World's a Stage: Ten Commandments of Roleplaying
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Author Post #1033514 Jan 06, 2009 @ 09:15AM
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"All the World's a Stage: Ten Commandments of Roleplaying"

An interesting article I thought worthy of sharing. (Copy and pasted for people at work. Highly recommend original article as it has additional links and discussion)

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1. Thou shalt not play God.

You only have control over the actions of your own character. When roleplaying with others, you must never ever use an emote or action which denies others the right to choose their own actions in response to yours. For example: "Moosis glares with white hot anger at Faro" is acceptable; "Moosis glares so intensely that Faro's face melts" is not. Whether or not two people's characters are fighting with each other, their act of roleplaying itself is essentially cooperative -- even in a battle of emotes, both players must work together to tell the story in an interesting way, neither one presuming what the other will do.


2. Thou shalt not lay claim to spurious connections.

Your character is relatively far removed from the main characters of the official Warcraft games and novels. Although some degree of loose connection is permissible, any sort of close relationship is highly unlikely and unbelievable. Your character should stand on his or her own as an individual with his or her own story to tell -- relying too much on previously existing characters will make you look like a Mary Sue.

3. Thou shalt not strive to be the constant center of attention.

Everyone, including you, deserves his or her turn in the spotlight. Different people prefer different levels of participation of course, but as a rule, if you find yourself striding straight into center stage whenever you log on, chances are that some will start to resent you for interrupting their stories in progress. As in real life, listen before speaking, and speak only to those who are listening.

4. Thou shalt not strive to be the center of the universe.

We all long to save the world from the forces of evil, and to a certain extent there is room for that in WoW, through participation in quests, battles, and dungeon adventures. But the fact is that this still doesn't make your character more important -- many others are participating in these activities too. Let your roleplaying be about who your character is, who his or her friends are, and how they all interact with one another; not about who's got the longest title or most impressive storyline. Don't try to compete with Mary Sue.

5. Thou shalt overlook the inconsistencies of in-game reality.

When you kill monsters, they don't die forever. After some time, they come back to life, ready for you to come and kill them again. Likewise, if the monsters kill you, you don't really die either -- after just a few minutes, you raise from the dead, heal up, rebuff, and try killing them again. This and other problems require us to think differently about time and causality in WoW: you may invent story-driven means by which such game mechanics can be explained, or you may conveniently ignore such inconsistencies and impossibilities. Either way, focus on the relationships between you and other players, and don't sweat the small stuff.

6. Thou shalt remain consistent with the Warcraft lore.

Your character was born and raised in a fantasy world you did not create. Blizzard's Warcraft lore is explained at length in their Warcraft encyclopedia, timeline, and explored at even greater depth in fan-sites like WoWWiki and Dramatis-Personae. Take the time to read a little about the background behind whatever elements you wish to use in your character's story, from basics like race and class to complexities like his or her birthplace and specific events of importance in his or her life. Be sure to consult with a wise and experienced roleplayer about your ideas to help make them as good as possible.

7. Thou shalt make thy character memorable.

As important as it is to stay true to the Warcraft lore and avoid excessive melodrama and attention-grabbing, it is equally important to avoid blandness and trite imitation. Do not merely fulfill people's expectations for your race and class -- think of some interesting qualities and traits based on real human behavior, which make your character as entertaining or thought-provoking as he or she can be.

8. Thou shalt not impose thy style on others.

Your character traits may be designed for humor, or for drama, for casual fun, or serious storytelling. Roleplaying styles vary widely from player, even as each person's motivation to roleplay in the first place may be different. No matter how good your roleplaying is, there are bound to be some who do not enjoy it. Do not blame yourself, or them, but tactfully allow each person to do his or her thing. If no one seems to like your ideas, or if something becomes a cause of disunity in your group, seek the counsel of the wisest and most knowledgeable roleplayers you can find.

9. Thou shalt preserve the roleplaying server atmosphere.

Not everyone on an RP server likes to roleplay, but at the very least, everyone appreciates an atmosphere of respect. Roleplayers come to these servers for a certain purpose, and it is the duty of everyone there to respect that purpose. Therefore, the public /say channel on an RP server is not the place to discuss "phat lewts" or "relogging" or "dude did you see that movie lol." /Say is for in-character dialogue only -- all out-of-character conversations should take place in one of the other channels (such as /party or /whisper) which are more suited for it in any case.

10. Thou shalt strive to be inclusive.

There are few enough roleplayers in WoW that we must work hard to stick together, and make special efforts to be open and welcoming to newcomers. One of the things roleplayers love most about RP servers is a a special atmosphere that can arise when as many people as possible respect one another, behave with maturity, and help newcomers get involved and develop their roleplaying potential. Not every RP server has this atmosphere, but for those that do, it is because there try hard to create it.

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Discuss.
Edited by Kysara about 1 year ago
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"It's not a matter of can or can't. There are some things in life you just do."
Author Post #1033524 Jan 06, 2009 @ 09:20AM
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Will have to save this one for when I get home.


Stupid blocked websites!!!

@#$!&^%$@#* angry
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Deathgore Grimtotem Lictor - Order of the Shadow's Guard

The superior man thinks of evil that will come and guards against it. - The Book of Changes
Author Post #1038349 Jan 08, 2009 @ 07:52AM
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{deleted post} Kysara wrote:


7. Thou shalt make thy character memorable.

As important as it is to stay true to the Warcraft lore and avoid excessive melodrama and attention-grabbing, it is equally important to avoid blandness and trite imitation. Do not merely fulfill people's expectations for your race and class -- think of some interesting qualities and traits based on real human behavior, which make your character as entertaining or thought-provoking as he or she can be.



One thing that I will constantly thank Velurian for when it comes to creating characters, is that she is a huge proponent for giving your character flaws... lots of flaws. No one, in real life, is perfect, so why should all of our characters be? Give your character reasonable flaws and weaknesses and see what happens!

Be Bold! Be Brave!

lol
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"Suncrown has enough mojo on it's own that it doesn't need outside help."
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Author Post #1038395 Jan 08, 2009 @ 08:09AM
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I'm better at thinking up stories... and spending lots of time putting them down in words, than I am at active role playing and improvisation I'm afraid.... :-(
Edited by Persephonee about 1 year ago
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"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."
J.R.R. Tolkien
Author Post #1038425 Jan 08, 2009 @ 08:19AM
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We have a lot of forum arrpee'ers wink Forum RP is just as fun imo.

And agreed on flaws. I think I always begin a character with their flaws.
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"We should welcome responsibility, like a long lost friend. And re-establish laughter in the doll's house once again. For time has imprisoned us in the order of our years, in the discipline of our ways, and in the passing of momentary stillness we can see our chaos in motion."



Author Post #1038545 Jan 08, 2009 @ 09:00AM
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Flaws are 4tw! All of mine are afflicted, some worse than others. tongue
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"It's not a matter of can or can't. There are some things in life you just do."
Author Post #1038953 Jan 08, 2009 @ 11:14AM
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"F" MARY SUE!!

Good post Kys
Author Post #1038959 Jan 08, 2009 @ 11:15AM
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Ok, so I broke a commandment. I think in all fairness though, I've distanced myself a lot from that and have been making my own name as far as things go..
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Deathgore Grimtotem Lictor - Order of the Shadow's Guard

The superior man thinks of evil that will come and guards against it. - The Book of Changes
Author Post #1039050 Jan 08, 2009 @ 11:49AM
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{deleted post} Kysara wrote:

Flaws are 4tw! All of mine are afflicted, some worse than others. tongue



its okay kysara, being MM isnt a flaw, you dont have to be so hard on yourself
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ESERE OWNS THIS SIG



If you screw up solo, your wasting your 15 bucks. If you screw up in a raid, your wasting $360 of OTHER peoples money.

Author Post #1039051 Jan 08, 2009 @ 11:49AM
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I wonder if by labeling a server as RP PvP, that it attracts too many non-RP PK'ers wanting to grief the "real" nerds trying to enrich the gameplay with RP lore.

Granted, it does give us a true enemy to fight and makes killing them all the more sweeter but it seems to me that it detracts from total immersion when you have asshats with toons named Bubba or guilds named Build Horde Tough.

Just my two cents. tongue
Author Post #1039107 Jan 08, 2009 @ 12:06PM
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{deleted post} Danienn wrote:

{deleted post} Kysara wrote:

Flaws are 4tw! All of mine are afflicted, some worse than others. tongue



its okay kysara, being MM isnt a flaw, you dont have to be so hard on yourself



..... *sniffle* sad
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"It's not a matter of can or can't. There are some things in life you just do."
Author Post #1631663 Sep 01, 2009 @ 03:28PM
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Sort of embarrassed I have not read this until now. smile We need to make sure even if we move games and sites this is brought with us over the years. Changing the WoW stuff to <insert current game> and it is a universal guide to in game RP.
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The best index to a person's character is (a) how he treats people who can't do him any good and (b) how he treats people who can't fight back.
Abigail Van Buren

YOU HAVE NO TIME TA MAKE PROFILE!
BITCH !!! Zombies in the ROOM!
His axe is on fire!
He killed your parents!
Shoot him in the head!
SHOOT EM IN THA HEAD!!!
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Forums > RP Discussion / Lore > All the World's a Stage: Ten Commandments of Roleplaying